![]() ![]() The music felt like it was ripped from a classic point and click adventure game then perfectly matched to the game. What really made the game for me though, was the audio. It’s an odd setup but honestly it works and it’s got a very cool feel which adds to the overall experience of the game. To do this Hot Head created a world where all of the scenery is setup as flat 2D surfaces while all of the in game characters are fully 3D modeled items. The art style for the game is an odd 2D/3D mix that feels like you are exploring a pop-up book instead of a fully 3D world. You can also unleash super powerful by using the weapons together in a combination attack. Using the weapons is easy as you can map them to any of the face buttons or to one of the arrows on the d-pad. As you progress through the game you’ll pick up more and more powerful versions of these weapons which you’ll need to swap in and out of your active inventory. The weapons are broken down into four categories, ranged slow but powerful, fast but weak, and area of attack. While you can setup the game to manage your armor you’re in full control of the weapons you want to use. That pace might be a little faster if you were overpowered by stronger forces but the game certainly doesn’t overly punish you for trying to fight monsters above your current level. You’ll drop some gold on the ground when Deathspank meets his maker but that can be reclaimed by walking back to the corpse and collecting it. There is no real penalty for dying in the game. This eliminates the need to scour the landscape and retrace your steps if you fail to pick up an important quest item.įinally excess equipment can be ground into gold, eliminating long walks to the town weapons and armor guy to sell the extra stuff you don’t need. The second is that there are several “Lost and Found” bins scattered around the game which will house any important quest items you don’t pick up. This eliminates the constant switches to the inventory screen to see if the latest thing you picked up is better than what you have already. The first is that you can have the game automatically equip the best armor you have in your inventory. ![]() Instead let’s call it a streamlined RPG, as the game trims down the RPG experience to make things easier to get into and enjoy. There’s a part of me that wants to call Deathspank an entry level RPG game but the problem with that is that those new to the genre won’t get the in-jokes. This includes rescuing orphans, slaying a lot of monsters, and consuming large quantities of junk food (which serves as health potions). ![]() After losing it, you will spend the next five to eight hours of game time trying to reclaim the Artifact. You’re never really told what the artifact does or what it does it just serves as a MacGuffin to advance the plot of the game. This leaves Deathspank a bit high and dry as he must now re-acquire the item. After finally getting the item, he’s ambushed by the minions of the evil Lord Von Prong who take the artifact back to their lord and master. In a way, Deathspank is to video game heroes what The Tick is to Superheroes, which makes sense as Deathspank was created as a massive parody of the video game hero archetype.Īt the start of the game Deathspank is close to fulfilling his life long quest to acquire “The Artifact”, a magical item which he simply must acquire. The titular hero of Deathspank is a nice guy who had dedicated himself to “Truth, Justice, and Bacon”. ![]()
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