![]() ![]() It’s a fun place to run around, and Kay’s bare feet make a nice little slapping noise on the floor. It is beautiful and welcoming in the sunshine, but frightening and hostile in the dark and the rain. That depiction of Berlin changes with Kaye’s emotional state. Kay, also slowly being monstered by her pain, finds ways to get closer to these monsters physically that involve getting closer emotionally, and finding healthy ways to deal with personal problems.ĭespite the name of the game, you actually spend a lot of time out of your little boat and running around the washed out houses of the game's Berlin setting instead, as sections of the water raise or lower and change which bits of the map are accessible. And their forms are all representative of a certain kind of loneliness, of causes of isolation even when you’re not by yourself. Here a hunched over bird, there a reptilian woman’s face, crowned with hairy octopus tentacles like a new medusa. Big, looming creatures, with weeping red eyes, who would seem at home in ancient myths. ![]() Like most treacherous waters, in the Sea Of Solitude: here thar be monsters. It all pulls together and creates a world that you can instinctively understand, even if it’s talking to you quite loudly and slowly at times. There’s the slightly bouncy quality to the animations, the sharp tonal divide between sadness and happiness, and even little details such as how the screen gets a visual wobble like a TV being tuned if Kay approaches a healthy human and can’t understand them. There’s an impressive cohesion to Sea Of Solitude. It’s a barrier that keeps Kay, a young woman and the character you play as, from her loved ones. The easiest to parse is the sea, which, in this colourful but serious-thinking adventure, is a stand in for loneliness and solitude. ![]() When I spoke to Cornelia Geppart a couple of weeks ago, she made it clear that everything in Sea Of Solitude has a secondary meaning. If you look closely you’ll notice that a few of the new hats don’t quite fit, but generally they work. The thoughts all did a wacky hat swap at the office for Comic Relief, and now none of the thoughts are wearing their own hat anymore. So, that being the case, Sea Of Solitude is like a whole bunch of thoughts wearing other thoughts’ hats. The character Britta from the TV show Community once, when challenged, described an analogy as “like a thought with another thought’s hat on”, which is pretty good. ![]()
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